Augmented reality (AR) is a technology that adds on or layers digital media, such as touch feedback, graphics, 3D models, and sound, on a real world environment to enhance user experience and interaction. Virtual reality (VR) is a computer simulated reality that is achieved through replicating an environment into an interactive three-dimensional experience to a user. T
Global Automotive Augmented Reality and Virtual Reality market size will reach 506600 million US$ by 2025, from 2140 million US$ in 2017, at a CAGR of 98.1% during the forecast period. In this study, 2017 has been considered as the base year and 2018-2025 as the forecast period to estimate the market size for Automotive Augmented Reality and Virtual Reality.
This industry study presents the global Automotive Augmented Reality and Virtual Reality market size, historical breakdown data (2013-2018) and forecast (2018-2025). The Automotive Augmented Reality and Virtual Reality production, revenue and market share by manufacturers, key regions and type;
The consumption of Automotive Augmented Reality and Virtual Reality in volume terms are also provided for major countries (or regions), and for each application and product at the global level. Market share, growth rate, and competitive factors are also evaluated for market leaders Continental, HARMAN International, etc.
The following manufacturers are covered in this report:
Continental
HARMAN International
Microsoft
Visteon
Volkswagen
HTC
NVIDIA
Unity
AutoVRse
Bosch
DENSO
Automotive Augmented Reality and Virtual Reality Breakdown Data by Type
AR
VR
Automotive Augmented Reality and Virtual Reality Breakdown Data by Application
Passenger Vehicle
Commercial Vehicle
Automotive Augmented Reality and Virtual Reality Production by Region
United States
Europe
China
Japan
South Korea
India
Other Regions
Automotive Augmented Reality and Virtual Reality Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa
The study objectives are:
To analyze and research the global Automotive Augmented Reality and Virtual Reality status and future forecast,involving, production, revenue, consumption, historical and forecast.
To present the key Automotive Augmented Reality and Virtual Reality manufacturers, production, revenue, market share, SWOT analysis and development plans in next few years.
To segment the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
In this study, the years considered to estimate the market size of Automotive Augmented Reality and Virtual Reality :
History Year: 2013 - 2017
Base Year: 2017
Estimated Year: 2018
Forecast Year: 2018 - 2025
This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Automotive Augmented Reality and Virtual Reality market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.